There are four
types of IT-based projects which can effectively be used in order to engage
students in activities of a higher place of thinking.
Whatever
method that we use, it is the students themselves that would demonstrate higher
thinking and creativity skills. The effectiveness of these methods would be on
the students. They are the prime beneficiary and so, what they need is proper
guidance. It is important they we play our role as facilitators and assessors
of learning. Although all of the skills cannot be acquired fully in a single
project, it still contributed a lot to the development of the learner’s
thinking skill and creativity.
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